timelineCpp17andCpp20

Multithreading with C++17 and C++20

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Forecasts about the future are difficult. In particular, when they are about C++20. Nevertheless, I will…
untilAndForEng

Sleep and Wait

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The new time library is an important component of the threading interface. As well, as threads, locks,…
clockProperties

The Three Clocks

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A clock consists of a starting point and a time tick. C++ offers with std::chrono::system_clock, std::chrono::steady_clock,…
timeSinceEpoch

Time Duration

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Time duration is the difference between two time points. It will be measured in time ticks. Time…
timepoint

Time Point

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The starting point (epoch) and the additional time duration define the time point. It consists of two…
ZeitPunktDauerGeberEng

The Time Library

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A blog dealing with multithreading in modern C++ but not writing about the new time library is incomplete.…
SingleThreadedAdditionEng

My Conclusion: Summation of a Vector in three Variants

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After I've calculated in three different ways the sum of a std::vector I want to draw my conclusions.   The…
localVariable

Multithreaded: Summation with Minimal Synchronization

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Until now, I've used two strategies to summate a std::vector. First, I did the whole math in one thread…
synchronizeWithLock

Multithreaded: Summation of a Vector

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My goal is to sum up all elements of a vector. I used in the last post a single thread. In this post,…
CalculateWithLoop

Single Threaded: Summation of a Vector

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What is the fastest way to add the elements of a std::vector? This a question that I will pursue in the…