C++ Core Guidelines: Rules for Templates and Generic Programming

I this post I give an introduction to the rules for generic programming in C++. Generic programming is,…
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C++ Core Guidelines: Rules for Constants and Immutability

Making objects or methods const has two benefits. First, the compiler will complain when you break the…
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C++ Core Gudelines: goto considered Evil

If you can't throw an exception and can't use final_action (finally) from the guideline support library,…
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C++ Core Guidelines: finally in C++

To make my point clear, this post is about the exceptional case that you can not throw an exception.…
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C++ Core Guidelines: Rules about Exception Handling

Today's post is about the right way to throw and catch exceptions. This means when you should throw and…
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C++ Core Guidelines: The noexcept Specifier and Operator

If you skim the remaining rules to error handling, you often read the word noexcept. Before I write…
Design by contract

C++ Core Guidelines: A Short Detour to Contracts in C++20

My original plan was it to write in this post about the next rules to error handling. But I changed my…
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C++ Core Guidelines: Rules for Error Handling

Error handling is an essential part of writing good software; therefore, the C++ core guidelines have…

C++ Core Guidelines: The Remaining Rules about Lock-Free Programming

Today, I will finish my story on concurrency and lock-free programming. There are four rules to lock-free…
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C++ Core Guidelines: The Resolution of the Riddle

Today, I will solve the riddle from my last post. Thanks to my readers, the analysis of the ABA problem…