hierarchy 35795 1280

C++ Core Guidelines: Rules for Templates and Hierarchies

Due to the  C++ core guidelines, “Templates are the backbone of C++’s support for generic programming and class hierarchies the backbone of its support for object-oriented programming. The two language mechanisms can be combined effectively, but a few design pitfalls must be avoided.” Let me see what this means.

 

hierarchy 35795 1280

This section consists of five rules.

Rule T.81 is too loosely related to templates and hierarchies, and rule T.82 is empty; therefore, my post boils down to the three remaining rules.

I will write about the rules T.80 and T.84 together because T.84 continues the story of T.80.

 

T.80: Do not naively templatize a class hierarchy, and T.84: Use a non-template core implementation to provide an ABI-stable interface

Here is an example a naively templatized class hierarchy from the guidelines:

 

Rainer D 6 P2 500x500Modernes C++ Mentoring

  • "Fundamentals for C++ Professionals" (open)
  • "Design Patterns and Architectural Patterns with C++" (open)
  • "C++20: Get the Details" (open)
  • "Concurrency with Modern C++" (open)
  • "Generic Programming (Templates) with C++": October 2024
  • "Embedded Programming with Modern C++": October 2024
  • "Clean Code: Best Practices for Modern C++": March 2025
  • Do you want to stay informed: Subscribe.

     

     

    template<typename T>
    struct Container {         // an interface
        virtual T* get(int i);
        virtual T* first();
        virtual T* next();
        virtual void sort();
    };
    
    template<typename T>
    class Vector : public Container<T> {
    public:
        // ...
    };
    
    Vector<int> vi;
    Vector<string> vs;
    

     

    Why is this due to the guidelines naively? This is, in particular, naively because the base class Container has many virtual functions. The presented design introduces code bloat. Virtual functions are instantiated every time in a class template. In contrast, non-virtual functions are only instantiated if they are used.

    A simple test with CppInsight proves my point.

    Non-virtual functions

    The program uses a std::vector<int> and a std::vector<std::string>.

    Vector1

    CppInsight shows it. No method of std::vector is instantiated.

    Vector2

    Virtual functions

    Here is the simplified program of the C++ core guidelines, including the virtual function sort.

    Vector1Virtual

    Now, the virtual function sort is instantiated. Here is only the output of CppInsight, which shows the instantiation of the class template Container.

    Vector2Virtual

     

    In total, I get 100 lines of code for the virtual function.

    The note to the guidelines hints at how to overcome this code bloat. Often you can provide a stable interface by not parameterizing a base. This brings me to the related rule T.84: Use a non-template core implementation to provide an ABI-stable interface.

    Okay, I already have written about this technique in the post C++ Core Guidelines: Template Definitions. Rule T.84 mentions an alternative way to address a stable interface: Pimpl.

    Pimpl

    Pimpl stands for “pointer to implementation” and means to remove implementation details of a class by placing them in a separate class, accessed through a pointer. This technique should be in the toolbox of each serious C++ programmer. Pimpl is often also called a compilation firewall because this technique breaks the dependency between the implementation and the users of the class interface. This means the implementation can be changed without recompiling the user code.

    Here is the general structure from Herb Sutters Blog:  GotW #100: Compilation Firewalls.

     

    // in header file
    class widget {
    public:
        widget();
        ~widget();
    private:
        class impl;                                         // (1)
        unique_ptr<impl> pimpl;
    };
     
    // in implementation file                               // (2)                 
    class widget::impl {
        // :::
    };
     
    widget::widget() : pimpl{ new impl{ /*...*/ } } { }
    widget::~widget() { }  
    

     

    These are the points of this idiom.

    1. put all private non-virtual members into impl (1)
    2. forward declare impl
    3. define impl in the corresponding implementation file (2)

    Okay. Let me show a full example based on the one from cppreference.com.

     

    // pimpl.cpp
    
    #include <iostream>
    #include <memory>
     
    // interface (widget.h)
    class widget {
        class impl;
        std::unique_ptr<impl> pImpl;
     public:
        void draw();
        bool shown() const { return true; } 
        widget(int);
        ~widget(); 
        widget(widget&&) = default;  
        widget(const widget&) = delete;
        widget& operator=(widget&&); 
        widget& operator=(const widget&) = delete;
    };
     
    // implementation (widget.cpp)
    class widget::impl {
        int n; // private data
     public:
        void draw(const widget& w) {                             // (1)
            if(w.shown())
                std::cout << "drawing a widget " << n << '\n';
        }
        impl(int n) : n(n) {}
    };
    void widget::draw() { pImpl->draw(*this); }                  // (2)
    widget::widget(int n) : pImpl{std::make_unique<impl>(n)} {}
    widget::~widget() = default;                                 // (3)
    widget& widget::operator=(widget&&) = default;
     
    // user (main.cpp)
    int main()
    {
        std::cout << std::endl;
    	
        widget w(7);
        w.draw();
    	
        std::cout << std::endl;
       
    }
    

     

    The draw call of the class impl uses a back-reference to widget (lines (1) and (2)). The destructor and the move assignment operator (line (3)) must be user-defined in the implementation file base because std::unique_ptr requires that the pointed-to type is complete.

    The program behaves as expected:

    pimpl

    Besides its pros, the pimpl idiom has two cons: there is an additional pointer indirection, and you have to store the pointer.

    The last guideline for this post is about a typical misconception.

    T.83: Do not declare a member function template virtual

    Let me try to use a virtual member function template.

     

    // virtualMember.cpp
    
    class Shape {
        template<class T>
        virtual bool intersect(T* p);
    };
    
    int main(){
        
        Shape shape;
    
    }
    

     

     The error message from my GCC 8.2 compiler is crystal-clear:

    virtualMember

    What’s next?

    The next guidelines and, therefore, my next post is about variadic templates. Variadic templates are templates that can accept an arbitrary number of arguments. The rules in the guidelines for variadic templates, as many rules to templates, consist only of the headings. This means I will write more generally about variadic templates in my next post.

     

     

     

     

    Thanks a lot to my Patreon Supporters: Matt Braun, Roman Postanciuc, Tobias Zindl, G Prvulovic, Reinhold Dröge, Abernitzke, Frank Grimm, Sakib, Broeserl, António Pina, Sergey Agafyin, Андрей Бурмистров, Jake, GS, Lawton Shoemake, Jozo Leko, John Breland, Venkat Nandam, Jose Francisco, Douglas Tinkham, Kuchlong Kuchlong, Robert Blanch, Truels Wissneth, Mario Luoni, Friedrich Huber, lennonli, Pramod Tikare Muralidhara, Peter Ware, Daniel Hufschläger, Alessandro Pezzato, Bob Perry, Satish Vangipuram, Andi Ireland, Richard Ohnemus, Michael Dunsky, Leo Goodstadt, John Wiederhirn, Yacob Cohen-Arazi, Florian Tischler, Robin Furness, Michael Young, Holger Detering, Bernd Mühlhaus, Stephen Kelley, Kyle Dean, Tusar Palauri, Juan Dent, George Liao, Daniel Ceperley, Jon T Hess, Stephen Totten, Wolfgang Fütterer, Matthias Grün, Phillip Diekmann, Ben Atakora, Ann Shatoff, Rob North, Bhavith C Achar, Marco Parri Empoli, Philipp Lenk, Charles-Jianye Chen, Keith Jeffery, Matt Godbolt, and Honey Sukesan.

    Thanks, in particular, to Jon Hess, Lakshman, Christian Wittenhorst, Sherhy Pyton, Dendi Suhubdy, Sudhakar Belagurusamy, Richard Sargeant, Rusty Fleming, John Nebel, Mipko, Alicja Kaminska, Slavko Radman, and David Poole.

    My special thanks to Embarcadero
    My special thanks to PVS-Studio
    My special thanks to Tipi.build 
    My special thanks to Take Up Code
    My special thanks to SHAVEDYAKS

    Modernes C++ GmbH

    Modernes C++ Mentoring (English)

    Do you want to stay informed about my mentoring programs? Subscribe Here

    Rainer Grimm
    Yalovastraße 20
    72108 Rottenburg

    Mobil: +49 176 5506 5086
    Mail: schulung@ModernesCpp.de
    Mentoring: www.ModernesCpp.org

    Modernes C++ Mentoring,

     

     

    0 replies

    Leave a Reply

    Want to join the discussion?
    Feel free to contribute!

    Leave a Reply

    Your email address will not be published. Required fields are marked *