timeline

C++17 has a Visitor

What have std::optional, std::any, and std::variant in common? You can construct them in place. But that is not everything. A std::variant supports a visitor.

But first of all. What’s the job of the three new data types?

  • std::optional is a wrapper that may or may not hold an object.
  • std::variant is a type-safe union.
  • std::any is a type that may hold an object of an arbitrary type.

In order not to repeat myself. In the post C++17 – What’s New in the Library are the details of the three data types that are part of C++17.

timeline

Construct in-place

What does construction in place mean? For simplicity reasons, I will refer only to std::optional. A std::optional<std::string> opt may hold a value of type std::string. You construct opt by only providing the arguments for the std::string constructor. 

A short example should make my point clear.

// inPlace.cpp

#include <optional>
#include <iostream>
#include <string>

int main(){
  
  std::cout << std::endl;
  
  // C string literal
  std::optional<std::string> opt1(std::in_place, "C++17");                        // 1

  // 5 characters 'C'
  std::optional<std::string> opt2(std::in_place,5, 'C');                          // 2

  // initializer list
  std::optional<std::string> opt3(std::in_place, {'C', '+', '+', '1', '7'});      // 3

  // Copy constructor
  std::optional<std::string> opt4(opt3);                                          // 4

  std::cout << *opt1 << std::endl;
  std::cout << *opt2 << std::endl;
  std::cout << *opt3 << std::endl;
  std::cout << *opt4 << std::endl;
  
  std::cout << std::endl;
    
}

 

opt1 (1), opt2 (2), and opt3 (3) are constructed with the tag std::in_place. This means that the constructor of std::string is invoked with the provided argument. Therefore, the strings are in place constructed from a C string (1), 5 characters ‘C’, and an initializer list. This will not hold for opt4 (4). opt4 is a copy constructed from opt3.

 

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    Here is the output of the program.

    inPlace

    Does in-place construction look unfamiliar to you? Why? We have had it since C++11. The containers of the Standard Template Library support a bunch of new methods for adding elements. These methods start with the name emplace, such as emplace_back. Therefore you can add a new element to a std::vector<int> vec by just saying vec.emplace_back(5). This is equivalent to vec.push_back(int(5)).

    What a coincidence! This week, I will give a seminar about design patterns in Python. And now, I found the std::visit function in the interface of std::variant. What sounds like the visitor pattern according to the classical design patterns is a kind of visitor for a list of variants.

    Visit a list of variants

    std::visit allows you to apply a visitor to a list of variants. The visitor must be callable. A callable is something which you can invoke. Typically this can be a function, a function object, and a lambda function. For simplicity reasons, I use a lambda function in my example.

     

    // visit.cpp
    
    #include <iostream>
    #include <vector>
    #include <typeinfo>
    #include <type_traits>
    
    #include <variant>
    
      
    int main(){
      
      std::cout << std::endl;
      
      std::vector<std::variant<char, long, float, int, double, long long>>      // 1
                 vecVariant = {5, '2', 5.4, 100ll, 2011l, 3.5f, 2017};
      
      // display each value                                                             
      for (auto& v: vecVariant){
        std::visit([](auto&& arg){std::cout << arg << " ";}, v);                // 2
      }
      
      std::cout << std::endl;
      
      // display each type
      for (auto& v: vecVariant){
        std::visit([](auto&& arg){std::cout << typeid(arg).name() << " ";}, v); // 3
      }
      
      std::cout << std::endl;
      
      // get the sum
      std::common_type<char, long, float, int, double, long long>::type res{};  // 4
     
      std::cout << "typeid(res).name(): "  << typeid(res).name() << std::endl;  
      
      for (auto& v: vecVariant){
        std::visit([&res](auto&& arg){res+= arg;}, v);                          // 5
      }
      std::cout << "res: " << res << std::endl;
      
      // double each value
      for (auto& v: vecVariant){
        std::visit([&res](auto&& arg){arg *= 2;}, v);                           // 6
        std::visit([](auto&& arg){std::cout << arg << " ";}, v);
      }
       
      std::cout << std::endl;
      
    }
    

     

    I create in (1) a std::vector of variants. Each variant can hold a char, long, float, int, double, or long long. It’s pretty easy to traverse the vector of variants and apply the lambda function (2) to it. Thanks to the function typeid, I get the types to the variants. I think you see the visitor pattern. The std::vector of variants is the visited data structure where I apply various functions (visitors).

    Now, I want to sum up the elements of the variants. At first, I need the correct result type at compile time. std::common_type (4) from the type traits library will provide it for me. std::common_type gives me the type to which char, long, float, int, double, and long long  can implicitly be converted. The final {} in res{} causes it will be initialized to 0.0. res is of type double. (5) calculates the sum. I can even use a visitor to change the elements on the fly. Have a look at (6).

    Here is the output of the program. Run-time type information with std::type_info gives me Visual C++ quite readable names.

    visit

    It was not so easy to get this output. To compile the program, you need a current GCC snapshot, which I don’t have and is unavailable online. Therefore, I used in the first-step compiler explorer at godbolt to check the syntax of my program. In the second step, I compiled the program using the current Visual C++ compiler on http://webcompiler.cloudapp.net/. You have to use the flag std:c++latest. Two out of three runs produced a Maximum execution time exceeded! error. But finally, I made it.

    What’s next?

    With C++17, we get Parallel Algorithm of the Standard Template Library. We even get a few new algorithms. You will see in the next post which one.

     

     

     

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