std::jthread
stands for joining thread. In addition to std::thread
(C++11), std::jthread
automatically joins in its destructor and can cooperatively be interrupted. Read this post to know why std::jthread
should be your first choice.

The following table gives you a concise overview of the functionality of std::jthread
.

For additional details, please refer to cppreference.com. When you want to read more posts about std::thread
, here are they: my post about std::thread.
First, why do we need an improved thread in C++20? Here is the first reason.
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Automatically Joining
This is the non-intuitive behavior of std::thread
. If a std::thread
is still joinable, std::terminate is called in its destructor. A thread thr
is joinable if neither thr.join()
nor thr.detach()
was called. Let me show what that means.
// threadJoinable.cpp
#include <iostream>
#include <thread>
int main() {
std::cout << '\n';
std::cout << std::boolalpha;
std::thread thr{[]{ std::cout << "Joinable std::thread" << '\n'; }};
std::cout << "thr.joinable(): " << thr.joinable() << '\n';
std::cout << '\n';
}
When executed, the program terminates when the local object thr
goes out of scope.

Both executions of std::thread
terminate. In the second run, the thread thr
has enough time to display its message: Joinable std::thread
.
In the next example, I use std::jthread
from the C++20 standard.
// jthreadJoinable.cpp
#include <iostream>
#include <thread>
int main() {
std::cout << '\n';
std::cout << std::boolalpha;
std::jthread thr{[]{ std::cout << "Joinable std::thread" << '\n'; }};
std::cout << "thr.joinable(): " << thr.joinable() << '\n';
std::cout << '\n';
}
Now, the thread thr
automatically joins in its destructor if it's still joinable such as in this case.

But this is not all that std::jthread
provides additionally to std::thread
. A std::jthread
can be cooperatively interrupted. I already presented the general ideas of cooperative interruption in my last post: Cooperative Interruption of a Thread in C++20.
Cooperative Interruption of a std::jthread
To get a general idea, let me present a simple example.
// interruptJthread.cpp
#include <chrono>
#include <iostream>
#include <thread>
using namespace::std::literals;
int main() {
std::cout << '\n';
std::jthread nonInterruptable([]{ // (1)
int counter{0};
while (counter < 10){
std::this_thread::sleep_for(0.2s);
std::cerr << "nonInterruptable: " << counter << '\n';
++counter;
}
});
std::jthread interruptable([](std::stop_token stoken){ // (2)
int counter{0};
while (counter < 10){
std::this_thread::sleep_for(0.2s);
if (stoken.stop_requested()) return; // (3)
std::cerr << "interruptable: " << counter << '\n';
++counter;
}
});
std::this_thread::sleep_for(1s);
std::cerr << '\n';
std::cerr << "Main thread interrupts both jthreads" << '\n';
nonInterruptable.request_stop();
interruptable.request_stop(); // (4)
std::cout << '\n';
}
In the main program, I start the two threads nonInterruptable
and interruptable (lines 1)and 2). Unlike in the thread nonInterruptable
, the thread interruptable
gets a std::stop_token
and uses it in line (3) to check if it was interrupted: stoken.stop_requested()
. In case of a stop request, the lambda function returns, and the thread ends. The call interruptable.request_stop()
(line 4) triggers the stop request. This does not hold for the previous call nonInterruptable.request_stop()
. The call has no effect.

To complete my post, with C++20, you can also cooperatively interrupt a condition variable.
New wait Overloads for std::condition_variable_any
Before I write about std::condition_variable_any
, here are my post about condition variables.
The three wait variations wait
, wait_for
, and wait_until
of the std::condition_variable_any get new overloads. These overloads take a std::stop_token
.
template <class Predicate>
bool wait(Lock& lock,
stop_token stoken,
Predicate pred);
template <class Rep, class Period, class Predicate>
bool wait_for(Lock& lock,
stop_token stoken,
const chrono::duration<Rep, Period>& rel_time,
Predicate pred);
template <class Clock, class Duration, class Predicate>
bool wait_until(Lock& lock,
stop_token stoken,
const chrono::time_point<Clock, Duration>& abs_time,
Predicate pred);
These new overloads need a predicate. The presented versions ensure getting notified if a stop request for the passed std::stop_token stoken
is signaled. They return a boolean that indicates whether the predicate evaluates to true
. This returned boolean is independent of whether a stop was requested or whether the timeout was triggered.
After the wait calls, you can check if a stop request occurred.
cv.wait(lock, stoken, predicate);
if (stoken.stop_requested()){
// interrupt occurred
}
The following example shows the usage of a condition variable with a stop request.
// conditionVariableAny.cpp
#include <condition_variable>
#include <thread>
#include <iostream>
#include <chrono>
#include <mutex>
#include <thread>
using namespace std::literals;
std::mutex mutex_;
std::condition_variable_any condVar;
bool dataReady;
void receiver(std::stop_token stopToken) { // (1)
std::cout << "Waiting" << '\n';
std::unique_lock<std::mutex> lck(mutex_);
bool ret = condVar.wait(lck, stopToken, []{return dataReady;});
if (ret){
std::cout << "Notification received: " << '\n';
}
else{
std::cout << "Stop request received" << '\n';
}
}
void sender() { // (2)
std::this_thread::sleep_for(5ms);
{
std::lock_guard<std::mutex> lck(mutex_);
dataReady = true;
std::cout << "Send notification" << '\n';
}
condVar.notify_one(); // (3)
}
int main(){
std::cout << '\n';
std::jthread t1(receiver);
std::jthread t2(sender);
t1.request_stop(); // (4)
t1.join();
t2.join();
std::cout << '\n';
}
The receiver thread (line 1) is waiting for the notification of the sender thread (line 2). Before the sender thread sends its notification (line 3), the main thread triggers a stop request in line (4). The program's output shows that the stop request happened before the notification.

What's next?
What happens when your write without synchronization to std::cout
? You get a mess. Thanks to C++20, we have synchronized output streams.
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