This page is the starting point for my blog Modernes C++. A simple overview of my existing and upcoming posts.

This overview serves two purposes. At first, the structure gives you in one view an overview, which posts are already written and how you can find them. At second, I give you an outline of all posts, which will be written. I will successively refine the outline to make the future of this post transparent. This purpose is a more challenging task for me.


Multithreading in modern C++

C++ memory model

    1. Overview
    2. Atomic data types
      1. std::atomic_flag
      2. std::atomic
      3. std::atomic
    3. Synchronization and ordering constraints
    4. The different C++ memory models
      1. Sequential consistency
        1. Theory
        2. Practice
      2. Acquire-release semantic
        1. Synchronization and ordering constraints
        2. Transitivity
        3. The special case std::memory_order_consume
        4. The typical error
      3. Wait and Sleep
    5. Fences
      1. Memory barriers
      2. Acquire- and release memory barriers
    6. Algorithms
      1. Blocking and non-blocking algorithms
      2. ABA - A is not the same as A

The threading interface

  1. Threads
    1. Creation
    2. Lifetime
    3. Arguments
    4. Sharing data
      1. Risks
      2. Locks
      3. Reader-writer locks
      4. Safe initialization
  2. Thread-local data
  3. Condition variables
  4. Tasks
    1. std::async
    2. std::packaged_task
    3. std::promise and std::future
    4. The special futures std::async
  5. Condition variables versus tasks for the synchronization of threads
  6. Challenges
    1. Data races versus race conditions
    2. Malicious data races
    3. Blocking and non-blocking algorithms

Multithreading with C++17 and C++20

  1. An overview
    1. Parallel algorithm of the Standard Template Library
    2. Atomic smart pointers
    3. std::future extensions
    4. Latches and barriers
    5. Coroutines
    6. Transactional memory
    7. Task blocks
    8. Executors
    9. Unified Futures
    10. std:::jthread

Application of multithreading

  1. The time library
    1. Overview
    2. Time point
    3. Time duration
    4. Clock
    5. Wait and Sleep
  2. Ongoing optimization with CppMem
    1. Context of ongoing optimization
    2. Introduction to CppMem
    3. Non-atomic variables
    4. Locks
    5. Sequential consistency
    6. Acquire-release semantic
    7. Acquire-release semantic with a data race
    8. Relaxed semantic
    9. volatile
  3. Singleton
    1. Thread safe initialization of a singleton
  4. Calculating the sum of a std::vector
    1. Single threaded
    2. Multithreaded with shared variables
    3. Multithreaded with minimal synchronization
    4. My conclusion

Embedded programming with C++

High safety requirements

  1. C++11
    1. Automatic type deduction with auto
    2. Prevent narrowing with  {} initialization
    3. Guarantees at compile time with static_assert and the type-traits library
      1. static_assert
      2. Continuously improvement- An introductory example to the type-traits library
      3. Check types
      4. Compare and modify types
    4. User-defined literals
      1. Type safe calculation with user-defined literals
      2. Raw and cooked
    5. Strong typed enumerations
    6. override and final
    7. The null pointer constant nullptr

Performance matters

  1. C++98
    1. inline
  2. C++11
    1. Constant expressions
      1. Variables and objects
      2. Functions
    2. Optimization with the type-traits library
    3. Multithreading interface
    4. C++ memory model
    5. Hashtables
      1. Overview
      2. A simple performance comparison
      3. Hash functions
      4. Buckets, capacity and, load factor
    6. Generalized PODs
    7. noexcept
  3. C++14
    1. constexpr functions

Careful handling of resources

  1. Overview
  2. Automatic memory management
    1. Smart pointers
      1. Memory and performance overhead
      2. std::unique_ptr
      3. std::shared_ptr
        1. std::shared_ptr
        2. Specialities
      4. std::weak_ptr
    2. The STL containers
      1. std::vector and std::string
      2. std::array
  3. C++ idioms
    1. Move semantic
      1. Copy versus move semantic
      2. Two nice properties
    2. Perfect forwarding
    3. RAII idiom
  4. Explicit memory management
    1. Overloading operator new and delete
      1. Part 1
      2. Part 2
    2. std::allocator
    3. Strategies for the allocation of memory
    4. Pros and cons of the various memory allocation strategies
    5. Memory pool allocators from Jonathan Müller

Functional programming with C++

  1. Overview
  2. Functional Feature in C++
    1. C++98
    2. TR1 and C++11
    3. Dispatch table and generic Lambdas
    4. C++17 and C++20
  3. The definition
  4. Characteristics of functional programming
    1. First-class functions
    2. Higher-order functions
    3. Immutable data
    4. Pure functions
    5. Recursion
    6. Manipulation of lists
    7. Lazy evaluation
      1. CRTP
      2. Expression templates
  5. Functional programming with C++17 and C++20
    1. Fold expressions
    2. The new ranges library
    3. Concepts
      1. Placeholders
    4. Monads in C++


  1. Core language
    1. More details
  2. Library
    1. std::byte
    2. std::filesystem
    3. std::string_view
    4. std::any, std::optional, and std::variant
    5. The new algorithm of the STL
    6. Improved associative containers and uniform container access


  1. The Next Big Thing: C++20
  2. Overview
    1. The Big Four
    2. The Core Language
    3. The Library
    4. Concurrency
  3. Details
    1. Concepts
      1. Two Extremes and the Rescue with Modules
      2. The Details
      3. The Placeholder Syntax
      4. Syntactic Sugar
      5. What we don't get
      6. Predefined Concepts
      7. Define Concepts
      8. Define the Concepts Equal and Ordering
      9. Define the Concepts Regular and SemiRegular
      10. Concepts in C++20: An Evolution or a Revolution? 
    2. Ranges Library
      1. The Ranges Library
      2. Functional Pattern with the Ranges Library
      3. Pythonic with the Ranges Library
      4. Pythons range Function, the Second
      5. Pythons map Function
    3. Coroutines
      1. A First Overview
      2. More Details
      3. An Infinite Data Stream with Coroutines
      4. Thread Synchronization with Coroutines
      5. Coroutines with cppcoro
      6. Powerful coroutines with cppcoro
      7. Thread Pools with cppcoro
    4. Modules
      1. The Advantages of Modules
      2. A Simple math Modul
      3. Module Interface Unit and Module Implementation Unit
      4. Structure Modules
      5. Open Questions to Modules
    5. The Core Language
      1. The Three-Way Comparison Operator
        1. The Three-Way Comparision Operator
        2. More Details to the Spaceship Operator
        3. Optimized Comparision with the Spaceship Operator
      2. Designated Initializers
      3. consteval and constinit
      4. Solving the Static Initialization Order Fiasco
      5. VariousTemplate Improvements with C++20
      6. More Powerful Lambdas with C++20
      7. More Lambda Features with C++20
      8. New Attributes with C++20
      9. volatile and other Small Improvements
    6. The Library
      1. std::span in C++20: Bounds-Safe Views for Sequences of Objects
      2. constexpr std::vector and std::string in C++20
      3. More Convenience Functions for Containers with C++20
      4. std::format
        1. The Basics
        2. Extend std::format for User-Defined Types
      5. More and More Utilities

C++ Core Guidelines

  1. Two highly valuable resources
  2. Why do we need guidelines for modern C++?
  3. The C++ Core Guidelines:
    1. The Philosophy
    2. Interfaces I
    3. Interfaces II
    4. Guideline Support Library
    5. Functions
      1. Definitions
      2. Parameters: Syntax
      3. Parameters: Semantic
    6. Classes
      1. General rules
      2. The Rule of Zero, Five, or Six
      3. Destructors
      4. Constructors
      5. Copy and Move
      6. Comparison, swap and hash
      7. Functionobjects and Lambdas
      8. Hierarchies
        1. General rules
        2. Special rules I
        3. Special rules II
        4. Accessing Objects
      9. Overloading
        1. Overloading and Overload Operators I
        2. Overloading and Overload Operators II
      10. Unions
    7. Enums
    8. Resources
      1. General Rules
      2. Allocation and Deallocation of Memory
      3. Smart Pointers
      4. Passing Smart Pointers
    9. Expressions and Statements
      1. Declarations 
      2. Declarations and Initialisations
      3. More Rules for Declarations
      4. Expressions
      5. Expressions (Pointers)
      6. Conversions and Casts
      7. Rules about Don'ts (std::move and slicing)
      8. Rules for Statements
      9. To Switch or not to Switch, that is the Question
      10. More about Control Structures
      11. Arithmetic Rules
    10. Performance
      1. Rules to Performance
      2. More Rules to Performance
      3. The Remaining Rules to Performance
    11. Concurrency and Parallelism
      1. Rules to Concurrency and Parallelism
      2. More Rules to Concurrency and Parallelism
      3. Tools to Validate Concurrent-Code
      4. Sharing Data between Threads
      5. Taking Care of your Child
      6. More Traps in the Concurrency
      7. Be Aware of the Traps of Condition Variables
      8. Concurrency and lock-free Programming
      9. The Resolution of the Riddle
      10. The Remaining Rules to lock-free Programming
    12. Error Handling
      1. Rules for Error Handling
      2. A Short Detour to Contracts in C++20
      3. The noexcept Specifier and Operator
      4. Rules to Exception Handling
      5. finally in C++
      6. goto considered Evil
    13. Templates and Generic Programming
      1. Rules for Templates and Generic Programming
      2. Type Erasure
      3. Type Erasure with Templates
      4. Better Specific or Generic?
      5. Usage of Concepts
      6. Definition of Concepts
      7. Definition of Concepts 2
      8. Pass Function Objects as Operations
      9. Template Interfaces
      10. Regular and SemiRegular Types
      11. Surprises with Argument-Dependent Lookup
      12. Template Definitions
      13. Ordering of User-Defined Types
      14. Templates and Hierarchies
      15. Rules for Variadic Templates
      16. Rules for Template Metaprogramming
      17. Programming at Compile Time
      18. Programming at Compile Time with the Type-Traits
      19. Programming at Compile Time with the Type-Traits (The Second)
      20. Programming at Compile Time with constexpr
      21. Other Template Rules
      22. Surprise Includes with Function Template Specialisation
      23. Templates: Misconceptions and Surprises
      24. Types, Non-Types, and Templates as Template Parameters
    14. C-Style Programming
      1. Mixing C with C++
    15. Source
      1. Source Files
      2. The Remaining Rules to Source Files
      3. Modules
      4. More Details to Modules
    16. The Standard Library
      1. The Standard Library
      2. std::array and std::vector are your Friends
      3. More special Friends with std::map and std::unordered_map
      4. Avoid Bounds Errors
      5. Rules for Strings
      6. Iostreams
      7. In- and Output with Streams
      8. Improved Performance with Iostreams
      9. The Regular Expression Library
      10. More Rules to the Regular Expression Library
      11. When RAII breaks
    17. Supporting Sections
      1. Architectural Ideas
      2. Non-Rules and Myths
        1. More Non-Rules and Myths
        2. Myths of My Blog Readers
        3. More Myths of My Blog Readers
      3. Profiles
        1. Type Safety
        2. Type Safety by Design
        3. Bounds Safety
        4. Lifetime Safety and Checking the Rules
      4. Naming and Layout Rules


  1. Clean C++


  1. No New New
  2. CppCon 2018
  3. Meeting Embedded and Meeting C++ 2018    
  4. Compiler Explorer, PVS-Studio, and Terrible Simple Bugs


  1. C++ Insights
    1. Implicit Conversions
    2. Type Deduction
    3. Template Instantiation
    4. Variadic Templates
    5. Lambdas

Thanks a lot to my Patreon Supporters: Paul Baxter,  Meeting C++, Matt Braun, Avi Lachmish, Roman Postanciuc, Venkata Ramesh Gudpati, Tobias Zindl, Dilettant, Marko, Ramesh Jangama, G Prvulovic, and Reiner Eiteljörge.

Thanks in particular to:  TakeUpCode 450 60

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With C++11, C++14, and C++17 we got a lot of new C++ libraries. In addition, the existing ones are greatly improved. The key idea of my book is to give you the necessary information to the current C++ libraries in about 200 pages.

C++11 is the first C++ standard that deals with concurrency. The story goes on with C++17 and will continue with C++20.

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