C++ Core Guidelines: Programming at Compile Time

Today, I will continue my introduction to programming at compile time. The last post started with template metaprogramming. Here is where I pick-up today and finish.

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C++ Core Guidelines: Rules for Template Metaprogramming

Yes, you read it correctly. Today, I write about template metaprogramming which is programming with types and not values. 

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C++ Core Guidelines: Rules for Variadic Templates

Variadic templates are a typical feature of C++: from the users perspective they are easy to use, but from the implementor's perspective they look quite scary. Today's post is mainly about the implementor's perspective.

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C++ Core Guidelines: Rules for Templates and Hierarchies

Due to the  C++ core guidelines "Templates are the backbone of C++’s support for generic programming and class hierarchies the backbone of its support for object-oriented programming. The two language mechanisms can be used effectively in combination, but a few design pitfalls must be avoided." Let me see what this means.

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C++ Core Guidelines: Ordering of User-Defined Types

My post for today is just loosely coupled to the rules of the C++ core guidelines because they provide not much content. Inspired by the Guidelines, today's post is about a generic isSmaller function.

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C++ Core Guidelines: Template Definitions

Template definitions deal with guidelines that are specific to a template implementation. This means, in particular, these rules focus on how a template definition depends on its context.

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C++ Core Guidelines: Surprises with Argument-Dependent Lookup

There is, in particular, one rule left to template interfaces which is quite interesting: T.47: Avoid highly visible unconstrained templates with common names. Admittedly, the rule T47 is often the reason for unexpected behaviour because the wrong function is called.

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C++ Core Guidelines: Regular and SemiRegular Types

The topic for today is quite important when you create your type: Regular and SemiRegular types.

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C++ Core Guidelines: Template Interfaces

This post is about template interfaces which are due to the C++ core guidelines: "...a critical concept", because a template interface is "a contract between a user and an implementer - and should be carefully designed.".

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