
The Adapter Pattern
/
0 Comments
The idea of the adapter pattern is straightforward: It converts the interface of a class into another…

Five Coupons for the eBook “Template Metaprogramming with C++”
I'm happy to announce that I have five giveaway eBooks for "Template Metaprogramming with C++" by Marius…

The Singleton: The Alternatives Monostate Pattern and Dependency Injection
So far, I have discussed in my previous posts the Singleton Pattern, and its pros and cons. One question…

Concepts and the Finance Industry
The finance industry is a big user of C++. But as everyone knows, C++ programmers take on a substantial…

The Singleton: Pros and Cons
I introduced in my last post "The Singleton", the classical Singleton and the so-called Meyers Singleton.…

The Singleton
The most controversial Design Pattern from the book "Design Patterns: Elements of Reusable Object-Oriented…

The Factory Method (Slicing and Ownership Semantics)
In the last installment of this blog, I introduced the Factory Method: Creational Patterns: Factory Method…

Stop Training, Start Mentoring
Training and mentoring aim one goal: to improve your skills in a well-defined way. Although both aim…

The Factory Method
The classic book "Design Patterns: Elements of Reusable Object-Oriented Software" has 23 patterns. They…

Anti-Patterns
An anti-pattern is a proven way to shoot yourself into your foot. The term anti-pattern was coined by…

About Algorithms, Frameworks, and Pattern Relations
Patterns don't live in isolation, they are in relation to each other. A relation can mean they are in…

The Structure of Patterns
The classics "Design Patterns: Elements of Reusable Object-Oriented Software", and "Pattern-Oriented…