C++ Core Guidelines: More Rules for Overloading

I started in the last post my journey through the rules for overloading of functions and operators. Let me continue and finish my journey with this post.

 

genetic

At first, here are all 10 rules for functions and operators.

 

Our journey continues with rule C.164. To be honest that is quite an important rule.

C.164: Avoid conversion operators

If you want to have fun overload the operator bool and make in not explicit. This means that type conversion from bool to int can happen.

But I should be serious. Let me design a class MyHouse which can be bought by a family; therefore, I decide to implement the operator bool because I want to easily check if a family already has bought the house.

 

// implicitConversion.cpp

#include <iostream>
#include <string>


struct MyHouse{
  MyHouse() = default;
  MyHouse(const std::string& fam): family(fam){}
	
  operator bool(){ return not family.empty(); }               // (1)
  // explicit operator bool(){ return not family.empty(); }   // (2)
	
  std::string family = "";
};

int main(){
	
  std::cout << std::boolalpha << std::endl;
	
  MyHouse firstHouse;
  if (not firstHouse){                                        // (3)
    std::cout << "firstHouse is already sold." << std::endl;
  };
	
  MyHouse secondHouse("grimm");                               // (4)
  if (secondHouse){
    std::cout << "Grimm bought secondHouse." << std::endl;
  }
	
  std::cout << std::endl;
	
  int myNewHouse = firstHouse + secondHouse;                  // (5)
  auto myNewHouse2 = (20 * firstHouse - 10 * secondHouse) / secondHouse;

  std::cout << "myNewHouse: " << myNewHouse << std::endl;
  std::cout << "myNewHouse2: " << myNewHouse2 << std::endl;
	
  std::cout << std::endl;
}

 

Now, I can easily check with the operator bool (1), if a family (4) or no family (3) lives in the house. Fine. But due to the implicit operator bool, I can use my house in arithmetic expressions (5). That was not my intention.

 implicitConversion

This is weird. Since C++11 you can make a conversion operators explicit; therefore, no implicit conversion to int will kick in. I have just to the make the operator bool explicit (2) and the addition of houses is not possible anymore, but I can use a house in logical expressions. 

Now, the compilation of the program fails.

implicitConversionError

C.165: Use using for customization points

This rule is quite special; therefore, I will make it short. There are about 50 overloads for std::swap available in the C++ standard. It's quite probable that you already implemented swap for your own type: C++ Core Guidelines: Comparison, Swap, and Hash.

 

namespace N {
    My_type X { /* ... */ };
    void swap(X&, X&);   // optimized swap for N::X
    // ...
}

 

Because of argument-dependent lookup (see C.168), the compiler will find your implementation of swap. It's a good idea to use the generic std::swap as a kind of fallback. std::swap may be not optimised for your data type, but at least it works. You can achieve that by introducing the function std::swap.

void f3(N::X& a, N::X& b)
{
    using std::swap;   // make std::swap available
    swap(a, b);        // calls N::swap if it exists, otherwise std::swap
}

 

C.166: Overload unary & only as part of a system of smart pointers and references

To be honest this rule is way too special to write about it in this post. If you want to create a kind of proxy by overloading the unary operator &, you should know the consequences.

C.167: Use an operator for an operation with its conventional meaning

This rule is quite similar to rule C.160: Define operators primarily to mimic conventional usage. I referred to it in my last post: C++ Core Guidelines: Rules for Overloading and Overload Operators.

This rule applies to a lot of operators.

  • <<, >>: input and ouput
  • ==, !=, <, <=, >, and >=: comparison
  • +, -, *, /, and %: arithmetic
  • ., ->, unary *, and []: access
  • =: assignment

C.168: Define overloaded operators in the namespace of their operands

ADL is a special property in C++ which makes our live as a programmer a lot easier. ADL stands for argument-dependent lookup. Sometimes it is called koenig lookup. It means that for unqualified function calls additionally the functions in the namespace of the function arguments are considered by the C++ runtime. For more details about ADL, read here: argument-dependent lookup.

Only to remind you and give you a short example: because of ADL the C++ runtime will find the right operator == in the namespace of the operarands.

 

namespace N {
    struct S { };
    bool operator==(S, S);   // OK: in the same namespace as S, and even next to S
}

N::S s;

bool x = (s == s);  // finds N::operator==() by ADL

C.170: If you feel like overloading a lambda, use a generic lambda

This rule is quite easy to get. You can not overload a lambda. With C++14 you can overcome this restriction, because you can implement a generic lambda.

auto g = [](int) { /* ... */ };
auto g = [](double) { /* ... */ };   // error: cannot overload lambdas

auto h = [](auto) { /* ... */ };   // OK

 

Maybe you know it. A lambda is just an instance of a class for which the call operator is overloaded, or to say it with other words a function object. In addition, a generic lambda is a function object with a templatised call operator. That's all.

What's next?

There are four rules the special class type union. I'm not sure if I will dedicate the whole next post to unions. Afterwards, I'm done with classes and class hierarchies and I willwrite about enumerations.

I'm quite happy that I made this post just in time  because I had a lot of very interesting discussions about the future of C++ at the Meeting C++ in Berlin.

 

 

Thanks a lot to my Patreon Supporters: Eric Pederson, Paul Baxter, and Franco Amato.

 

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