My last German post C++ Core Guidelines: To Switch or not to Switch, that is the Question got a lot of attention. To use a hash table instead of a switch statement seems to be a highly emotional topic. So I change my original plan. Today, I will present different kinds of control structures. I will start with the if and switch statements, continue with the hash table, and end with dynamic and static polymorphism. Additionally, I will mark a few remarks about performance and maintainability.
I wrote a few posts about using concepts. Concepts are a named set of requirements. Let's define a few concepts in this post.
The unification of templates, concepts, and placeholders goes on. This time, I will have a closer look at constrained (concepts) and unconstrained (auto) placeholders in the context of templates.
C++11 has with auto unconstrained placeholders. You can use concepts in C++20 as constrained placeholders. What seems at first glimpse not so thrilling is for me the decisive quantum leap. C++ templates will become an easy to use C++ feature.
In my previous post Recursion, List Manipulation and Lazy Evaluation I wrote about the characteristics of functional programming: The story about lazy evaluation in C++ is short. Sorry to say but I have forgotten templates. The two advanced techniques CRTP and expression templates are based on lazy evaluation.
We stay in the year 2020. With high probability we will get concepts. Of course, waterproof statements about the future are difficult but the statement is from Bjarne Stroustrup (Meeting C++ 2016 at Berlin).
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