Thanks to the module interface unit and the module implementation unit, you can separate the interface from the implementation when defining a module. Let me show, how.
Modules are one of the four prominent features of C++20. They overcome the restrictions of header files and promise a lot: faster build-times, fewer violations of the One-Definition-Rule, less usage of the preprocessor. Today, I want to create a simple math module.
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Modules are one of the four big features of C++20: concepts, ranges, coroutines, and modules. Modules promise a lot: compile-time improvement, isolation of macros, the abolition of header files, and ugly workarounds.
This post is the third and final post in my miniseries to cppcoro. cppcoro is a library of coroutine abstractions from Lewis Baker. Today, I introduce thread pools.
I gave in my last post "C++20: Coroutines with cppcoro", a basic introduction to the coroutines library from Lewis Baker. This introduction covered the elementary coroutines task and generator. Today, I add threads to tasks and get powerful abstractions.
The cppcoro library from Lewis Baker gives you what C++20 doesn't give you: a library of C++ coroutine abstractions based on the coroutines TS.
It's a typical requirement for thread management to synchronize them. One thread prepares, in this case, a work-package another thread is waiting for.
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My story to coroutines in C++20 goes on. Today I dive deep into the coroutines framework to create an infinite data stream. Consequentially, you have to read the two previous posts "C++20: Coroutines - A First Overview", and "C++20: More Details to Coroutines" to be prepared.
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