The Visitor Pattern

The Visitor Pattern encapsulates an operation executed on an object hierarchy as an object and enables it to define new operations without changing the object hierarchy.

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The Observer Pattern

The Observer Pattern is a behavioral pattern from the book   "Design Patterns: Elements of Reusable Object-Oriented Software". It defines 1-to-n dependencies between objects so that changes to one object cause all dependent objects to be notified.

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Views: 1954

The Proxy Pattern

The Proxy Pattern is probably the most influential design pattern for C++. The Proxy provides a placeholder for accessing another object.

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The Facade Pattern

Today, I write about the Facade Pattern. The Facade Pattern is a structural pattern and has one purpose: to provide a simplified interface to any complex system.

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Views: 5155

The Composite Pattern

The Composite Pattern allows you to compose objects into tree structures and treat the individual object and composite objects uniformly.

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The Decorator Pattern

The Decorator Pattern's job is to extend an object with responsibilities dynamically. Let me, in today's post, dig deeper.

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Views: 3125

And the Five Winners for "Template Metaprogramming with C++" are

Today, I want to present the five winners for coupons for the book "Template Metaprogramming with C++" by Marius Bancila.

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The Bridge Pattern

The Bridge Pattern is a structural pattern. It decouples the interface from the implementation. In C++, a simplified version is often used: the Pimpl Idiom.

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The Adapter Pattern

The idea of the adapter pattern is straightforward: It converts the interface of a class into another interface.

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Views: 7353

Five Coupons for the eBook "Template Metaprogramming with C++"

I'm happy to announce that I have five giveaway eBooks for "Template Metaprogramming with C++" by Marius Bancila. In return, I have two questions about templates. The five best answers will get the coupons.

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Views: 1655

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