Implementing Simple Futures with Coroutines

Instead of return, a coroutine uses co_return returning its result. In this post, I want to implement a simple coroutine using co_return.

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Views: 3348

Synchronized Output Streams with C++20

What happens when you write without synchronization to std::cout? You get a mess. With C++20, this should not be anymore.

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Views: 3772

The Five (Seven) Winners of my C++20 book are:

Last week, I launched a quiz. The price was it to win one of the five vouchers for my book "C++20".

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Views: 1236

An Improved Thread with C++20

std::jthread stands for joining thread. In addition to std::thread (C++11), std::jthread automatically joins in its destructor and can cooperatively be interrupted. Read in this post to know why std::jthread should be your first choice.

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Views: 46374

Resolving C/C++ Concurrency Bugs More Efficiently with Time Travel Debugging

I'm happy to announce a guest post about Time Travel Debugging with UDB. At the end of the post, I have a bonus.

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Views: 4922

Cooperative Interruption of a Thread in C++20

A typical question in my C++ seminars is: Can A  thread be killed?. Before C++20, my answer is no. With C++20, you can ask a thread politely for its interruption.

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Views: 2955

Five Vouchers to win for my book "C++20"

I give away five vouchers for my book "C++20". In return, I have a question about the Big Four: concepts, ranges, coroutines, and modules. Which feature excites your most and why?

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Views: 3154

Barriers and Atomic Smart Pointers in C++20

In my last post, I introduced latches in C++20. A latch enables it threads to wait until a counter becomes zero. Additionally, to a latch, its big sibling barrier can be used more than once. Today, I write about barriers and present atomic smart pointers.

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Views: 5263

Latches in C++20

Latches and barriers are coordination types that enable some threads to wait until a counter becomes zero. You can use a std::latch only once, but you can use a std::barrier more than once. Today, I have a closer look at latches.

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Views: 62710

Semaphores in C++20

Semaphores are a synchronization mechanism used to control concurrent access to a shared resource. They also allow it to play ping-pong.

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Views: 13107

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